![]() Whilst units are unable to fire whilst airborne from jump jets, the Adaptor`s shield remains active during the jump, providing valuable protection from anti-aircraft guns.Ĭomparison with other units Mobile Anti-Air Gun In large quantities adaptors are the best mobile shield unit. 30-40 adaptors will be able to stop a commander overcharge for instance, thus in theory allowing your un-upgraded commander, or even 1 loyalist to be able to take out the enemy ACU. The Adaptor shield is able to stop one shot each shield, which means in sufficiently large quantities they can negate some very powerful units. The only role in which the Adaptor really fails is as a mobile shield generator, as the shield is much weaker than its counterparts in other factions, and if used primarily for this purpose it is not cost effective. As a purely anti-missile unit it is not as cost effective, but the addition of the shield generator makes it just about competitive in this role. As a purely anti-air unit the Adaptor is still very competitive, with the same cost-to-damage ratio as the other factions with the shield to boot. Its shield is very light for the price.Īs you would expect, if your opponent employs both air and missile units against you then the Adaptor is perfect. ![]() It has substantial Anti-Missile Defense, though not as powerful as that of the other factions'. ![]() ![]() ![]() The Adaptor is primarily a Mobile Anti-Air Gun. ![]()
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